Unity3D Countly SDK seems to have a statistical bug?


#1

Recently used for a period of time Unity3D Countly SDK found that there are no new users, accumulated users, each software package, there will be only one new user, accumulated users. After I use the official SDK parameter settings, what about packaging? Is this question the SDK reason or not set correctly?


#2

Thanks for asking.

We are working on Unity SDK and there will be a new release without bugs soon.


#3

Hey, this question has been plaguing us for a long time, can it be released soon?


#4

We are mostly done with features and testing with Android & iOS platforms. Unfortunately I cannot provide you a deadline or timeline for this. But we will most likely release by next month.


#5

When will the new version be released? I have been waiting for 8 weeks.


#6

Still working on it. Thank you for your patience.


#7

As I'm also working with Unity - is there an updated rough estimation when to expect the plugin? :slight_smile:

Just downloaded the repo you have set up, which already allows to send quite a bit (even if not everything is set up properly etc. pp.). What more features are to be expected in the "finalised" version of the Unity SDK?


#8

@Stoffel almost everything our native SDKs have, will be present in Unity SDK, e.g push notifications, automated/manual crash reporting, automated/manual session handling, custom events with count, sum and duration, timed events, views, user profiles (for Enterprise Edition customers), changing device ID/merging user data etc. SDK will be available soon on Unity store.


#9

That sounds very promising :slight_smile: as you mentioned only Android and iOS before - do you also plan to include Windows Universal (UWP) within the Unity Plugin or would that need to be added through https requests?


#10

Not in this release (since we are testing and about to release), but can do it in next release.


#11

When will it be released?


#12

@supsup we are working on it but I cannot give an exact deadline due to ongoing tests. Sorry about that.


#13

Can we participate in the test? Now this version is completely unusable?


#14

Yes, you can. Please send me an email to gc @ count.ly so we can discuss how you may participate in testing.