Using of windows SDK in unity windows standalone application


Unity SDK is outdated and is not working anymore.
Can I use "Windows SDK" with unity windows standalone application?
And how to use it?


Currently we dont support Unity due to lack of interest. However chances are you may use Countly Windows SDK - did you ask in Unity forums how to use external libraries in Unity?


I tried it and I was able to use Countly functions from DLL file, but the problem is that I get TypeLoadException when I lunch the application ( the exception is at Countly.StartSession() and Countly.EndSession())
I am searching for a solution and I will post it when I found it.


Thanks! :slight_smile: Looking forward to hearing more.